Sunday, March 2, 2014
14 Points, 12 more points
Fred’s 14 points of animation
1. Appeal in drawing
a. Characters must be eye friendly.
i. The seven dwarfs facial expressions.
2. Staging
a. Having a basic outline of what needs drawn
i. Story board
3. Most interesting way?
a. Is the scene get inside the audience’s mind?
i. Feelings for the character
4. Is it the most entertaining way?
a. Does the scene grab the audience’s attention?
i. A sudden action or act that gets the audience excited.
5. Are you in character?
a. Get inside the mind of the character…would they do this?
i. Page 214 shows an example of a dog trying to block out sound.
6. Are you advancing the character?
a. Is the action you’re drawing moving the story along.
i. Mickey riding in the steamboat to the next destination (next scene)
7. Is this the simplest statement of the main idea of the scene?
a. Dummy down the main idea so even children can understand.
i. The seven dwarfs singing about what kind of work they do.
8. Is the story point clear?
a. Repeat of #7
i. Repeat of #7
9. Are the secondary actions working with the main action?
a. The little things added to create a scene must work well with the character to not draw attention away from the main idea.
i. Birds on Snow White.
10. Is the presentation best for the medium?
a. Are you thinking about your surrounding environment (audience)? They need to be interested in your work or you won’t be making a second.
i. Audiences went crazy over the presentation of Aladdin.
11. Does it have 2 dimensional clarity?
a. Sometimes used in a “held” drawing, the 2d effect allows animators to coast into a final pose to show the audience the emotion of the character.
i. Page 61 shows Elmer Elephants’ attitude.
12. Does it have 3 dimensional solidity?
a. Drawings must have weight, depth, and balance.
i. Twins could occur without following these three principles.
13. Does it have 4 dimensional drawing?
a. A 3D drawing this is dragged to a 4th dimension
i. The scene is so well drawn, it seems real to the audience. (Drag and follow through)
14. Are you trying to do something that shouldn’t be attempted?
a. Keep the audience in mind, “why would they want to look at this?”
i. Trying to show the top of Mickey’s head.
The additional 12 points
1. Inner feelings and emotion
a. Repeat of Fred’s #5
i. #5
2. Acting with clear and definite action
a. Repeat of Fred’s #7
i. #7
3. Character and personality
a. Repeat of Fred’s #5
i. #5
4. Thought process through expression changes
a. Repeat of Fred’s #1
i. #1
5. Ability to analyze
a. Repeat of Fred’s #7
i. #7
6. Clear staging
a. Repeat of Fred’s #2
i. #2
7. Good composition
a. Repeat of Fred’s #7
i. #7
8. Timing
a. The timing must be correct or the audience may not understand the “punch line.”
i. Having a joke too early before the main character can lead up to it.
9. Solidity in drawing
a. Repeat of Fred’s #1
i. #1
10. Power in drawing
a. Repeat of Fred’s #10
i. #10
11. Strength in movement
a. Repeat of Fred’s #6
i. #6
12. Imagination
a. Any animator needs an imagination. You be think like the character, act like the character…most importantly…be the character.
i. Norm Ferguson acting out Pluto on page 93.
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